Teaching and Learning Lab
For 25 years, the Teaching and Learning Lab (TLL) has been the university's hub for educational innovation. We are multimedia experts who create engaging games, web apps, graphics, animations and presentations to enhance the learning experience.
Our team stays on the cutting edge, integrating AI, 3D scanning, AR, and VR into our projects. Led by Director Paul St. Denis, with his 40 years of coding experience, we combine deep expertise with modern technology. We invite instructors and TAs to collaborate with us to bring your innovative teaching ideas to life.
Beyond the Slideshow: Multimedia in Modern Education
The definition of "multimedia" has evolved far beyond a simple mix of text and images. Today, it refers to the rich, interactive digital experiences that are essential for modern teaching. At TLL, we see multimedia as a powerful tool to transform learning through:
- Interactive Content: Engaging students with custom-built educational games, simulations, and web applications.
- Immersive Media: Using Virtual and Augmented Reality (VR/AR) and 3D models to let students explore and interact with their subjects in new ways.
- Dynamic Visuals & Audio: Clarifying complex information with data visualizations, animations, podcasts, and AI-enhanced graphics.
By using modern multimedia, you can move beyond traditional lectures to create a more inclusive and effective classroom. It helps make abstract concepts tangible, promotes active participation over passive observation, and provides students with flexible, on-demand resources that reinforce learning anytime, anywhere.
Resources Available at the Media Lab
Multimedia Stations with a variety of Multimedia Software, including:
Adobe Photoshop
Blender
Audacity
Animate (formerly Flash)
Illustrator
DaVince Resolve
Adobe Premiere
Media Conversion Station (VHS -> DVD & Blu Ray)
Figma
VSCode and Cursor
iMovie
After Effects
InDesign
DVD Studio Pro
ImageMagick
OBS
TLT Media Lab Projects
See molecules in 3D
PBD Viewer >>
Test drive virtual equipment before using the real thing.
Examine the skulls of our predecessors through your own device.
See how your company would perform in this simulation of a stock market crash.
"Bloom's taxonomy is considered to be a foundational and essential element within the education community." - Harold G. Shane
Initially created as a die cut print designed by Fiona Cashell for the Faculty Center, the design was turned into an interactive page by Kelly Wong.
This animation was created for Dean Miller in the School of Journalism.
Program Used: Flash
Created by Kelly Wong.
This animation was created for the Stony Brook Univeristy SINC Sites.
Program Used: Flash
Created by Paul St. Denis and Kelly Wong.
These animations were created for Ivan Chase in the Sociology Department.
Program Used: Flash
Created by Ha na Lee and Hronn Axelsdottir.
This website was created for Dean Miller in the School of Journalism, it is intended to assist students in "Weighing" the qualities of a news source to determine biases.
Created for Cynthia Davidson who is overseeing WRT 102 classes, this project illustrates the steps necessary for students to complete the requirements for this class.
Created by Kelly Wong.
Postulated Mechanism for Retrograde Transport of the Endocannabinoid 2-AG by the Trans-synaptic Fatty Acid Binding Protein carrier.
This animation was created for Dale Deutsch.
Program Used: Blender